
Thankfully, there’s only a few cutscenes per world, none of which are particularly long. This lead to some pretty cringe cutscenes even back in 2010, and they fare no better today. A few jokes are pretty funny, but the problem is, the game does not know when to stop running with them (if you’ll pardon the pun). There’s even some neat environmental storytelling in areas such as Planet Wisp – a part of the theme park still under construction, where you can see the Wisps’ homeworld slowly being destroyed by Dr.
#SONIC COLORS ULTIMATE GLITCH SERIES#
It’s a relatively simple story that mainly serves to give the series some of the most imaginative level designs yet, as well as give an explanation for the various power-ups Sonic will use (more on that later). So it is up to them to free all the Wisps and discover what Dr. Eggman has been capturing aliens called Wisps to harness their energy. As such Sonic and Tails head over to investigate it. It doesn’t take a detective to figure out that there’s a sinister side to the park. Eggman has built a (seemingly) harmless interstellar amusement park. Or, rather, it wasn’t exactly great in the first place. The story of Sonic Colours is the one aspect of the game I will fully admit has not aged well. So, does Sonic Colours Ultimate do the game justice? Or is this yet another inferior remaster? Read on to find out! Reaching for the Stars Sonic Colours strived to change that, with a mix of the high octane boost gameplay Sonic Unleashed brought to the table, and slower, more methodical 2D sections with the new Wisps. But up until 2010, the blue blur’s 3D outings always tried adding variety with a focus on different playstyles.

Sonic made a fantastic transition into 3D, with the widely beloved games Sonic Adventure 1 and 2.

Introducing Sonic Colours Ultimate PS5 Review
